Tryggvi warns the Skogr caravan leader not to trust yellow and blue.
THE BANNER SAGA BELLOWER HOW TO
It turns out that Zefr knows how to speak to the Dredge and this allows her to convince a Spellslinger to travel with the Ravens. Early in the game, Hakon and Iver discuss the possibility of speaking with the Dredge, but dismiss it because everyone who has ever tried reasoning with the Dredge has died.Eye Scream: The Sundr Eyeless is so named because her eyes appear to be sewn shut.And since the Varl can't reproduce and the God that created the Varl is long dead, the Varl race is probably doomed. Hakon suspects that the Varl in the caravan are the overwhelming majority of the Varl still alive. Dying Race: After the fall of Grofheim and Einartoft in the first game, the Varl are on the brink of extinction.Duel Boss: The final battle is a duel between Iver and the Bellower-possessed Bolverk.Defends Against Their Own Kind: If you don't kill the stonesinger, he helps you in some future battles against the dredge.It turns out that the refugees and the bandits are part of the same group, and the whole standoff was a ruse to allow the "refugees" to infiltrate the Ravens' caravan and steal their supplies. Decoy Damsel: In Chapter 9, Bolverk can save a small caravan of refugees from being robbed by bandits, who retreat without a battle if Bolverk tries to attack them.In return, Bolverk appears in one of their extra levels as a Guest-Star Party Member. One of the items is Gem of Vez'nan, the name of the Big Bad of the first game and also the Macguffin in Origins. Shieldbangers' active ability, "Bring the Pain", ups this damage temporarily. Counter-Attack: Varl with the "Return the Favor" passive ability do 1 point of armor damage to anyone who hits them in melee.Iver, Juno, and Eyvind find the Ravens' caravan outside of Mannahar and Juno does something to the edge of the darkness. If Iver lost the final battle, Bolverk has Bellower's body and pulls the silver arrow out of it, reviving Bellower. The Serpent's venom revives Bolverk, who is still possessed by Bellower. Cliffhanger: The Horseborn launch an invasion of the kingdom of men during the battle between Meinolf and Rugga.Tryggvi's warning not to trust men with helmets rings true once more: if you spare Dagr's life after Rugga's betrayal, Dagr will repay your kindness by killing several of your fighters and escaping.Like before, he comes back alive and with few casualties. Like in the previous game, Krumr once again asks to take a detachment of fighters to deal with Dredge on your caravan's tail.He runs into Bolverk's caravan partway through this game. Fasolt was presumed dead at the fall of Einartoft.If Yrsa wound up missing in the first game after setting a forest fire, she turns up at Ormsdalr.If Eirik is with the Skogr caravan, he can tame one and, afterward, call on it in battle.